Hey everyone, lemmingllama here. Today we’ll be going deeper into the 7.3 update and can start to get into the big changes. We’ll be focusing on some of the larger raid changes of the update. Let’s get into it!
To start, let’s look at raid cards. We are reworking one of the existing raid cards, and adding in two new raid cards.
Fusion Bomb is our card that’s being reworked. Fusion Bomb applies a bomb that doesn’t deal damage until the full affliction duration finishes, and then it explodes for a large amount of damage. Tapping on an applied Fusion Bomb will reset that timer, taking longer to explode without any additional damage. We are looking to help improve this experience for new players, as well as handle Affliction Duration bonuses in a more positive way, by helping scale up the damage when your Fusion Bombs have been present for longer.
We are adding a new Detonation Damage per Second bonus, which helps increase your Fusion Bomb damage based on how long it’s been applied to the titan. If you tap on a Fusion Bomb to reset the duration, it will continue to stack up in damage until it explodes. This will still result in a small potential damage loss as you’ll “lose” the duration that didn’t elapse before the duration was reset, but far less than the full loss of an additional Fusion Bomb activation that you would lose in the current Fusion Bomb experience.
Our first new raid card is Sands of Time, a tier 2 Affliction card. Tapping on a part will apply a stack of the affliction, dealing damage over time. Additionally, when Sands of Time is applied to a part, all Affliction stacks on that part will get an Affliction Duration increase, both for any already applied stacks and future stacks while Sands of Time is present. Sands of Time by itself will be a strong damaging affliction card, but with a supporting bonus that helps other afflictions used alongside it.
When using Sands of Time with other afflictions, you may want to consider increasing the number of parts you’re attacking, as those afflictions will last longer and thus it’s possible to maintain those afflictions on more parts successfully.
As a final note, but Sands of Time will not increase its own Affliction Duration. This is largely to ensure that Sands of Time is consistent in its usage. Similarly, any affliction stack impacted by Sands of Time’s affliction duration will retain that boost even if the Sands of Time stack wears off, again to help ensure that Sands of Time is consistent in its usage.
Our second new raid card is Guard Break, a tier 1 Burst card. Tapping on a part can activate Guard Break, dealing burst damage to the part. When Guard Break damages a part, it will also weaken the defenses of that part, having it take additional damage from all sources for a period of time afterwards. Guard Break will not replace support cards, but will instead give an additional multiplicative bonus to damage, allowing for a very strong pairing of Guard Break, a support card, and a strong damaging card to focus damage on the weakened target.
Guard Break’s damage amplifying effect will only trigger after a part has taken damage from Guard Break. This will mean that the first attack of Guard Break will not receive the damage boost, and so it will often be best to focus on a smaller number of parts to ensure that you can maintain Guard Break’s full effects.
Now that we’ve looked at the raid cards, let’s look at the largest system change we’re adding in the 7.3 update: the Raid Research Tree.
Players will earn Raid Research Points by levelling up their cards. When your cards have been sufficiently levelled up, your Raid Research Level will increase and you’ll get a Raid Research Point. That point can then be spent in the Raid Research Tree for a variety of different bonuses. Similar to the Forbidden Research Tree that the Necrobear offers, players will need to complete all levels of the child nodes before they can move onto the next node. However, the Raid Research Tree will have more flexibility around what nodes you choose to level up and will offer a wider tree.
The Raid Research Tree’s nodes will have a larger focus on Base Damage early on. These nodes will be additive with your 100 Base Damage and your damage bonuses from your Raid Level, helping frontload power for newer players who lack the raid levels to deal as much damage as our older players. This can include nodes that give a Base Damage bonus only for certain types of damage, such as only for the damage of Burst or Affliction Cards, when attacking a certain titan part or layer, or attacking a certain titan. These nodes will eventually move towards multipliers rather than additive Base Damage improvements later in the Raid Research Tree, ensuring that players with many card levels can still get strong damage bonuses from the Raid Research Tree.
As the Raid Research Points are earned via increasing your card levels, it will often be efficient to level up your lower-level cards to help get additional Raid Research Points, as they will cost fewer card fragments and wildcards to level up. With this, we hope to help reduce the disparity in levels to help smooth out Solo Raids, as well as generally to ensure that all new raid cards are a strong source of power for players even if they cannot immediately catch up in level to their most used raid cards.
Lastly, we have two new equipment sets to introduce.
First off, we have the Portal Juggernaut legendary equipment set. Portal Juggernaut is our first raid-themed equipment set in a while. It will increase your Base Damage for raids, adding to your 100 Base Damage + Raid Level + any other bonuses earned in the Raid Research Tree. This will especially be a strong equipment set for newer players, as this can increase a brand-new player’s raid damage by almost double initially. On top of this, Portal Juggernaut will also increase your Solo Raid Damage by an extra multiplier, ensuring that you can smash your way through your solo raid portals.
Secondly, we have the Bandage Brawler event equipment set, helping you blend in during our Hallow’s Eve event that’s upcoming. Bandage Brawler will increase your Twilight Damage, raising up your Shadow Clone Damage and Heavenly Strike Damage.
Thank you for reading! This has a lot of large changes to raids, and we’d love to hear your feedback on these.
As a reminder, you can view our web store for some free diamonds, dust, raid cards, and good deals on various bundles.
Happy Tapping!
lemmingllama