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TT2 DEVLOG #10: First look into v.2.0 ⚔

All, DevLogs / By Équipe DEV Development Team

Originally published on the official Tap Titans 2 subreddit. We’re marchin’ our way to Tap Titans 2(.0)! If you’re just getting caught up on what’s been going on in for TT2, today’s (lengthy) DevLog is where you can find out about the good, the bad (persistent bugs) and the new (lots to come)! Update v2.0 …

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Thank you /r/TapTitans2!

All, Tap Titans 2 / By Équipe DEV Development Team

This just in: Our average Friday afternoon of tapping, bug-squashing and game developing has just been interrupted by a special surprise by none other than our beloved /r/TapTitans2 community! The Game Hive team wants to give a big shout-out and thank you to the TT2 reddit community for this very unexpected gift — and an …

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What’s in Update 1.9.0

All / By Équipe DEV Development Team

Read below for the details of update 1.9.0! Balancing: Midas Ultimate now multiplies Hand of Midas gold and allows Hand of Midas to multiply Fairy gold as well! The initial damage that Midas Ultimate gave was removed. Lightning Strike damage significantly increased and now increases damage dealt per skill level instead of increasing the chance …

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TT2 DevLog #9: More Balancing! ⚔

All, DevLogs / By Équipe DEV Development Team

Originally published on the official Tap Titans 2 subreddit. We’ve just heard the good news! Update 1.8.0 has been submitted to the Play and App stores — and will be live and ready for play as soon as it’s been reviewed and approved. Here is what you can expect in 1.8.0 Shadow Clone will have …

TT2 DevLog #9: More Balancing! ⚔ Read More »

TT2 DevLog #8: Player and Active Skill Reworking ⚔

All, DevLogs / By Équipe DEV Development Team

Hello heroes from around the world! We hope that whatever time it is and wherever you are in the world, you are tapping away evil titans all day and night (because do Titans even sleep?…). Earlier this week, our team was able to put a pause to the Titans and their rampage for approximately one …

TT2 DevLog #8: Player and Active Skill Reworking ⚔ Read More »

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